Empty3 Library: Open Source 3D Graphics for Developers

Empty3: free graphics projects

Projets empty3

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Langages java, Kotlin, dart

Plateformes : Linux, windows, android web.

Top links :

  1. https://www.opengl.org/
  2. https://support.microsoft.com/fr-fr/topic/comment-installer-la-derni%C3%A8re-version-de-directx-d1f5ffa5-dae2-246c-91b1-ee1e973ed8c2
  3. https://www.vulkan.org/
  4. eclipse.org
  5. jetbrains.com
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library graphics, android apps

New java graphics, new android apps: Empty3 library, Image Featuring editor, calc presentation

Java library is a powerful and flexible library because It can be used to create a variety of applications and the library is easy to use and offers good performance. Nonetheless, the documentation is limited and the library lacks some advanced features.

softwares are developed since years with great with passion, love, and joy

cyril hanouna premier test algorithme
Empty3
Cyril Hanouna projeté sur Alexandre De Croo (présentation d’un algorithme graphiques
Projection of Cyril Haonuna in 3D model Empty3
Cyril Hanouna projeté sur un modèle de tête

Start or adopt new class library and app

Feel free to explore these projects further on their website. You can get more information from there. Perhaps you might even contribute to their development if that interests you.

Image abstracte avec des formes et des couleurs vives sur un fond bleu, représentant un concept artistique. Empty3

Web Application Development

Expert web app development for exceptional user experiences. Simple or complex, we deliver results.

Mobile App Development

Engage customers with our mobile app development apps

When seeking a comprehensive library that offers fine-grained control over 3D graphics, adaptability, and robust access to detailed features, it’s essential to find a solution that balances power with flexibility. Such a tool should empower developers to craft intricate visual experiences while maintaining ease of integration across platforms.

Key Features to Look For:

  • Fullstack Compatibility: Seamless integration from backend to frontend, supporting multiple languages and platforms.
  • Adaptive Rendering: Capable of adjusting quality and performance dynamically based on device capabilities.
  • Fine-Grained Control: Access to low-level APIs for detailed customization of rendering, shading, and geometry.
  • Extensibility: Modular design allowing for the addition of custom features or plugins.
  • Performance Optimization: Efficient handling of complex scenes with minimal latency.

Recommended Libraries and Frameworks other than Empty3:

  • Three.js
    A widely adopted JavaScript library that provides extensive control over WebGL. It supports advanced features like custom shaders, detailed geometry manipulation, and adaptive rendering techniques suitable for web applications.
  • Babylon.js
    Known for its rich feature set and ease of use, Babylon.js offers deep access to WebGL capabilities with high performance. It supports physics, animations, and fine-tuned rendering options adaptable to various devices.
  • Vulkan API (via bindings)
    For maximum control at the hardware level, Vulkan provides low-overhead access to GPU features. While more complex, it allows developers to implement highly optimized, adaptive rendering pipelines tailored precisely to application needs.
  • OpenGL / OpenGL ES
    The classic choice for cross-platform graphics development. With bindings available in many languages (C++, Python, Java), it offers detailed control over rendering processes and can be adapted for both desktop and mobile environments.

Combining Technologies with Empty3:

A fullstack approach might involve integrating these graphics libraries with backend services (e.g., Node.js or Java-based servers) that handle scene management or real-time data updates. On the frontend, frameworks like React or Vue can work alongside WebGL-based libraries for interactive experiences.

A distorted digital portrait of a person with a blurred face and stylized features. Empty3
Manuel dahmen avec un effet

Manuel Dahmen

Developer

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Conclusion

[En]

Strengths:

  • Rich features: The library offers a wide range of features for 3D rendering, including modeling, texturing, and lighting.
  • Easy to use: The library is designed to be easy to use, with a simple and well-documented API.
  • High performance: The library is optimized for performance and can be used to create smooth and responsive 3D applications.
  • Open source: The library is open source and free to use.

Weaknesses:

  • Limited documentation: The library’s documentation is a bit limited. This can make it difficult to learn how to use all of its features.
  • Lack of advanced features: The library does not have some advanced features. These can be found in other 3D libraries. Examples include ray tracing and physics simulation.

Use cases:

  • game development: The library can be used to create simple and complex 3D games.
  • modeling: The library can be used to create models of objects and scenes.
  • Data visualization: The library can be used to visualize data, such as point clouds and meshes.

A powerful and flexible 3D library that can be used to create a variety of applications. The library is easy to use and offers good performance. but, the documentation is a bit limited and the library lacks some advanced features.

Also to the strengths and weaknesses mentioned above, here are some additional comments on the library:

«  » »

  • Image filters: The library offers a variety of image filters, which can be useful for image processing and computer vision.
  • Morphing app (place the points of A (image : face or named set of points), choose a model for B (plane* for photo, head for texturing a 3D model, an image to paste in image A’s set of points)

(*) mot anglais pour « plan » (géométrie)

Overall, this lib is s a promising 3D library with a wide range of features. The library is still under development, but it has the potential to become a valuable resource for 3D developers.


Please feel free to ask me any questions you have about the library.

Shapes

surfaces

Parametric surfaces: Cube, sphere, rectangle, extrusion, curved cylinder Curves Parametric curves: Line, circle, rectangle Textures: Color, image, video, algorithmic Build with http://gradle.org; various user interfaces are available with the JVM: OpenJDK.